Mario Odyssey is now out, and it’s by far the most expansive Mario game I have ever played. After putting more than 60 hours into the game over the past week, I thought I’d put together a list of things I wish I had known about Odyssey going in.
You cannot get every moon in a world on your first visit, so don’t stress about doing so. You will have a reason to come back later.
On my first playthrough of Odyssey, I stressed about getting as many collectables as possible before letting myself move on. On the very first world in the game, I spent hours searching before checking the list of moons in that world, and seeing as I had collected fewer than half the total available. I felt disheartened, like I had failed to explore properly, and frustrated myself a little trying to find more.
As it turns out, around half of the total stars in each world aren’t even available upon first visit. Basically, don’t stress. Explore as much as you want to, then move on, you will have a great reason to come back later and find the things you missed first time around.
You are eventually rewarded for moons you collect beyond minimum progression.
On my first playthrough of Odyssey, I was honestly more interested in collecting all the level-specific coins than I was collecting bonus moons beyond the number required to progress. Level specific coins could be used to buy exclusive outfits and trinkets, while bonus moons seemed to offer no value. Getting extra in one world didn’t reduce the number needed in the next and there was no overall target I needed to hit before fighting the final boss, so I wasn’t sure what my incentive was for collecting extra moons.
As it turns out, your overall total number of moons does have a purpose. To go into any more detail might spoil any surprises, so I’ll leave it at this: the bonus moons have a role to play later in the game. Knowing this from the start would have made Moons feel like a more valuable reward from the start.
All Challenge Worlds accessed through pipes contain two moons—one standard, one hidden.