Mario Odyssey is now out, and it’s by far the most expansive Mario game I have ever played. After putting more than 60 hours into the game over the past week, I thought I’d put together a list of things I wish I had known about Odyssey going in.
You cannot get every moon in a world on your first visit, so don’t stress about doing so. You will have a reason to come back later.
On my first playthrough of Odyssey, I stressed about getting as many collectables as possible before letting myself move on. On the very first world in the game, I spent hours searching before checking the list of moons in that world, and seeing as I had collected fewer than half the total available. I felt disheartened, like I had failed to explore properly, and frustrated myself a little trying to find more.
As it turns out, around half of the total stars in each world aren’t even available upon first visit. Basically, don’t stress. Explore as much as you want to, then move on, you will have a great reason to come back later and find the things you missed first time around.
You are eventually rewarded for moons you collect beyond minimum progression.
On my first playthrough of Odyssey, I was honestly more interested in collecting all the level-specific coins than I was collecting bonus moons beyond the number required to progress. Level specific coins could be used to buy exclusive outfits and trinkets, while bonus moons seemed to offer no value. Getting extra in one world didn’t reduce the number needed in the next and there was no overall target I needed to hit before fighting the final boss, so I wasn’t sure what my incentive was for collecting extra moons.
As it turns out, your overall total number of moons does have a purpose. To go into any more detail might spoil any surprises, so I’ll leave it at this: the bonus moons have a role to play later in the game. Knowing this from the start would have made Moons feel like a more valuable reward from the start.
All Challenge Worlds accessed through pipes contain two moons—one standard, one hidden.
Kinect is finally and officially being killed off by Microsoft, it’s core technology though has been integrated into numerous new devices.
Manufacturing of the Kinect has shut down. Originally created for the Xbox 360, Microsoft’s watershed depth camera and voice recognition microphone sold ~35 million units since its debut in 2010, but Microsoft will no longer produce it when retailers sell off their existing stock. The company will continue to support Kinect for customers on Xbox, but ongoing developer tools remain unclear. Microsoft shared the news with Co.Design in exclusive interviews with Alex Kipman, creator of the Kinect, and Matthew Lapsen, GM of Xbox Devices Marketing.
In the years since, I don’t believe it an exaggeration to say that Kinect has been the single most influential, or at least prescient, piece of hardware outside of the iPhone. Technologically, it was the first consumer-grade device to ship with machine learning at its core, according to Microsoft. Functionally, it’s been mimicked, too. Since 2010, Apple introduced the Siri voice assistant copying the speak-to-control functions of Kinect, and Google started its own 3D tracking system, called Project Tango (which was founded and continues to be led by Johnny Lee, who helped on the original Kinect). Vision and voice systems have become nearly ubiquitous in smartphones, and they’re gradually taking over homes, too. Take Amazon Echo bringing voice assistants to our grandparents’ living rooms–or the newer, Echo Show upping the ante by adding a camera to Alexa. Even the networked Nest Cam owes a debt to the Kinect being first through the gate, and taking the brunt of criticism on a whole new era of privacy concerns.
Play the Nintendo Switch on a 150″ screen just about anywhere, YesOJO has created a dock with a built in projector for large screen play.
The Nintendo Switch is probably the best mobile gaming console ever created, but it’s still not great at going from playing on the go to big screen console experience when you’re not at home. A new dock accessory created by a company called YesOJO aims to change that, giving Switch the ability to project a screen of up to 150″ wherever you want to play.
The ‘OJO’ dock includes a built-in micro-projector for the Switch, with a built-in battery that can provide up to four hours of gaming on the go. It can project a screen of between 30″ and 150″ depending on your distance from the projection surface, and it projects at HD resolution with a brightness of 200 lumens.
Minecraft has been an instant success for Microsoft when they acquired the game/company a couple years ago. Microsoft continues to push forward with new features and functionality – this time with deeper Mixer integration for self broadcasting.
Mixer mobile broadcasting, directly in Minecraft
When we launched Mixer Create on Android and iOS last month, we loved seeing the reaction from our community around the simplicity of mobile broadcasting. We’re now excited to bring the familiar Mixer Create experience directly into Minecraft, making it easier to start and manage a Mixer broadcast while you play. You’ll start to see this feature today in the Minecraft 1.2.5 beta on Android; iOS will come once 1.2.5 exits beta.
The day is nearly here for the new Microsoft Xbox One X! The latest and most powerful console on the market will be here shortly, check out this latest trailer to see the exciting features and quality.
Play 4K Exclusives
“You can only play 4K games like Forza Motorsport 7, Crackdown 3, State of Decay 2, Sea of Thieves and Super Lucky’s Tale the way they’re meant to be played on Xbox One X.”